The Sharp Minds
The Amarrians were the first nation to re-discover the Warp Technology from the glory days of mankind in space. The Warp technology insured speedy travel in space through the Jump Gate Technology.
In times when others were struggling under the demands of wars and isolation, the discovery made the Amarrians foes to be reckoned with. The buildup of the Amarrian Empire was, thus speedy and imminent. Today, the Amarrian Empire spans over 40% of the colonized space.
Slave Drivers
Subsequent to the closure of the Eve Gate wormhole, the Amarrians were the race that recovered best. They expanded their realm of power through conquests of foreign lands. Their religious beliefs justified slavery and their ritualistic nature made them into pitiless and haughty slave drivers.
For millions of years now, the religious zeal of the Amarrians has led them to excellent deeds as well as immense wrongdoings. Their pitfall, in the eyes of a liberal, is their slave industry. The races they subjugate become their slaves forever, unless or until they fight them off like the Minmatars did.
Race Relations
Due to their expansionist ideas and racial enslaving practices the Amarrians have faced strong opposition recently. Their wars with the Gallentean Federation were the first hitch as far as the Amarr expansion plans were concerned. Though a smaller nation than the Amarr, the Gallentean spirit and their economic and military might, soon taught the Amarrians a lesson in peace. Since being matched by the Gallenteans in war, both nations have enjoyed a relative quite period of calm. However, the slave keeping practices of the Amarrian society is a means of strained relations between the two.
The Gallentean skirmishes weren't enough to stop the Amarrian expansion plans, the breaks were put on by a relatively small yet technically advanced race of the Jovians. In their haughty pride of outnumbering the Jovians, the Amarr were given a rude wake up call when they were given a mighty hiding by the Jovians.
To add insult to the wounds, their slaves for centuries past, the Minmatars took the opportunity to rebel against Amarr rule.
As the Amarrians have come to realize the strength of their well equipped rivals, they have slowed down their expansion plans to barely visible ones. Though their pride in being the largest Empire in Eve is justifiable in their eyes, they have realized the need of fashioned diplomacy. Therefore, the Amarr are not quite as forceful as they used to be when dealing with other nations, Minmatars still being the exception though.
1. The Capsule
Initially the hydrostatic capsule, as given to the Caldari by the Jovians 78 years ago, contained no facilities for the clone-body retransplantation of those dying inside it. In addition, it proved fiercely maladaptive to the human body in myriad ways. All sorts of physiological differences between ordinary humans and their genetically enhanced Jovian counterparts served to make the pod extremely dangerous to humans in its original incarnation, and even the most rigorous training regimens usually failed to save people from the horrors of the mind lock or wetgraving.
Added to this, the mere thought of hooking wires and tubes into one's body and stepping into something as seemingly alien as a hydrostatic pod, filled with fluid intended to nurture the body through a state of what is essentially suspended animation, didn't (and still doesn't) appeal to the vast majority of pilots. For decades horror stories abounded as to the hideous things that could happen to a person inside a capsule (most of which, unsettlingly enough, were true).
For years, no single political or commercial entity had enough vested interest in pod tech to attempt a change in this public perception. The Jovians had held the official patent on the technology since releasing it to the Caldari, but had adamantly refused all monetary remuneration for its production. For this show of apparent nobility they gave no explanation; nor did they make any attempt to increase the technology's practicality for those not endowed with their genetic superiority. Their motives in not doing so have been speculated upon broadly and extensively, but no consensus has ever been reached.
Throughout the period where the capsule and the clone had not yet begun their courtship, pods saw some use among those select few able to handle the intense nausea, hallucinations and general mental instability engendered by prolonged occupancy. Stories are told of pod pilot heroes flying on the side of the Caldari during the twilight years of the Gallente-Caldari war, executing maneuvers unthinkable to those encumbered with a full crew complement and the bothersome necessity of using vocal commands and hand-eye coordination to steer their vessels. Such pilots were a rare breed, though; because of the technology's inherent dangers, capsule-fitted ships were not yet in mass production and existing models therefore had to be retro-fitted at great effort and expense.
Excluded from general usage due to drawbacks which rendered it a ludicrously expensive exercise in mortal danger, the capsule lay dormant for years.