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  1. Welcome Eve Database reader

    Greetings, and welcome to the EVE universe. Here you can get an access pass for the Eve Database special 14 day promotion.

    EVE Online is the next generation in massive multiplayer online games. Set in a world of galactic magnitude, governed by a hyper capitalistic economy. Your aim is to establish yourself as a major mover and shaker, trusted by your friends and respected by your enemies.

    Your main tools to accomplish this, apart from the whole panoply of sophisticated equipment, space ships and corporations will be your business acumen and social skills, Machiavellian thinking and cunning combat strategies. To get familiar with the intricacies of EVE, we also recommend the New Player Guide .

    So, jump in, and like a true Amarrian miner would say: "Whatsda passwoid?"

    You have to enter a valid email address since the access pass is sent to that address, and please note that only one access code is allowed per user and these codes should not be used by current subscribers.

    EVE Online is an open-ended Massively Multiplayer Online Game (MMOG). Most other MMORPGs focus on a structured playing style with predictable outcomes and monotonous leveling. This seemingly innocent fact is why EVE is so different from almost all other MMORPGs, as the players have an incredible impact on how the game develops.

    One could compare this to the difference between a playground, such as EVE, and a theme park, which would be the traditional MMOG. In a playground you have access to different kinds of toys and rides, and you are allowed to use your own imagination to figure out how to create games you enjoy. In a theme park all the rides have been created for you and are either good or bad by design. The playground clearly offers more freedom but it requires you to think and be an active participant, while the theme park has taken those responsibilities away from you and you can just go with the flow. As an interesting side-note, "theme park" style MMORPGs commonly develop lines, just like real world theme parks, as players wait for monster spawns, rare items, or quest requirements.

    Players that enjoy the freedom and opportunities for creative thinking an open-ended game offers have become mesmerized by EVE, while others that depend on structured, repetitive game style have not. For this reason we don't contend that EVE is for everyone, but for those that enjoy a bit more of a challenge.

    A unique aspect of EVE is that it is run on one server. In EVE you can find over 10,000 players at any given time interacting in the same persistent universe. Other MMORPGS are played on multiple servers called Shards; these have a limited number of players on each, usually between 500 and 3000.

    The bottom line is that EVE is a rich and immersive universe centered on human interaction. Players can play the game as a simple space trader or endeavor to control the largest, most powerful company in the universe. We provide the rules and tools, but it is the players themselves who create the adventures.

  2. PROLOGue - New Eden , A world beyond worlds

    Once space-faring became profitable due to asteroid mining and vacuum manufacturing, it did not take long for humans to settle all the planets and moons of the Sol system. Naturally, this development increased the economic growth of Earth, making humans more capable then ever of reaching further into deep space. The distance between solar systems was a difficult barrier to surmount, but the discovery of Warp technology changed all that. Jump gates, using gravity coupled with negative energy to create stable wormholes between them, allowed instant travel between two points in space. The downside, of course, was that one of the Jump gates had to be physically carried to its destination point, but their advent nevertheless started off the gradual expansion of the human race to other solar systems.

    Warp Drive is invented

    The next big step was the advancement of Warp technology into Jump drives. The first version only allowed very short jumps within the same solar system, but later versions allowed ships to jump between systems without the aid of a Jump gate. This sped up expansion considerably, and in short time humans had established settlements in hundreds of systems, including dozens of fledged colonies. By then, however, the expansion process was becoming increasingly difficult due to stifling bureaucracy. Almost every solar system within jump range had already been bought or leased long before actual colonization began, and many of those wishing to settle in a new world had to wait years to fulfill their dreams.

 


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