One thing aplenty in the world of Eve is variety. The rule of plenty applies to the Governments of Eve as well. There are just 5 Empires in Eve, but within those five, you will find all types of governments our world has seen from the outset.
Variety in a Pack of Five
Nothing solid is known about the Jovian style fo government, but the rest of the races display a varied style of government, and values. The primitive tribal system of warlords is evident in the governing methods of the Minmatars. A corporate government, run by large business corps, providing a consumer based economy is the way of life for the Caldari people. Similarly, the Gallenteans practice democracy, which for them, is the all end all in terms of freedom. Lastly, there is the seemingly 'dictatorial tyranny' of a royal linage which can be seen in the presence of the Amarr Emperor and his Heirs.
Perhaps, the most important thing a player can remember about a government styles in Eve is the fact that, like the real world, you can't judge the people in black and white. The grey areas count as well. The people in all the nations differ, the things that are abhorrent to a Gallentean about the Ammarians may not be as bad as they seem to them if they judge them with their own set of rules. The races are not meant to be evil or good in totality, all races and their governing styles have their plus points. The world of Eve, in this respect, is pretty much like the real world, the misunderstood preconceived notions about another nation's beliefs drive the animosity between the nations!
Government Level Contacts
The Eve governments have matured enough to realize the need for the maintenance of government level contact. The inter-stellar transports ensure that the peoples of all the nations come into contact with each other on a regular basis. In such a scenario the diplomatic protocols become all the more important for them to avert the risk of an inter-stellar war in Eve.
Government and the Common Man
Though players don't directly control the government activities, the world of Eve is constantly changing according to the actions of the people in Eve. The people do affect the government policies and the game is better off because of that fact Minmatar
A tough, no-nonsense race, the Minmatars are a determined and independent people. Their home planet of Matar is a natural paradise, although centuries of abuse have taken much from its beauty.
For the Minmatars, the most important thing in life is to be able to take care of yourself on your own, and although kin and family play an important role in their society, they prefer identifying themselves by the clan or tribe to which they belong. A clan can have any number of people in it, and its size is largely dictated by the main activity of its members. Most specialize in one area of activity. While those who live on a planet can focus on agricultural or industrial activity, others who travel around the world of EVE concentrate on trading, pirating, and suchlike.
In the distant past the clans constantly warred against each other. Since then, however, Minmatars have learned that cooperation is more important, and although the clans still try to maintain their regional and ideological identities, they act as a single unit towards other races.
The fortunes of the Minmatars have ebbed and flowed continuously. At one time they had a flourishing empire with a level of mechanical excellence never before or since seen anywhere. Later, however, they had to endure centuries of enslavement, toiling and dying for the benefit of foreign masters. Today most of them have regained their freedom, but the legacy of their enslavement has been the diaspora of the race.
The Minmatars are the most numerous of all the races in the world of EVE, but their vast numbers are divided into many factions. While the Minmatar Republic is the official state, only a quarter of all Minmatars are part of it. The largest proportion, almost a third, are enslaved within the huge Amarr Empire, while a fifth resides within the Gallente Federation, creating a powerful political bloc which keeps relations between the Gallenteans and the Amarrians in a constant state of tension. The remainder, who are not part of any formal organization, live as freemen throughout the world. Many are itinerant labourers, roaming from one system to another in search for work. A fair number make their living on the darker side of the law, acting as pirates, smugglers and peddlers in all kinds of illegal goods, and many of the larger criminal groups in the world of EVE are run by Minmatars.