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EVE - The Wormhole

Things took an unexpected turn for the better, however, with the discovery of a natural wormhole near the system of Canopus . Although the existences of wormholes had long been the subject of speculation, this was the first natural occurrence of the phenomenon ever seen. Probes sent into the wormhole showed it was stable and it led to a solar system in an unknown galaxy. This system could be a far-flung region of our own Milky Way galaxy, another galaxy at the other side of the universe, another dimension, or parallel universe.

The wormhole was christened EVE because of the new worlds and new beginnings that it offered. A decision was made to build Jump gates at both ends of EVE. Only specially enforced ships were able to use the wormhole itself. Scientists predicted that the EVE wormhole would close. Men and equipment were ferried through the wormhole, to set up bases.

The system was soon christened New Eden. The gates at both sides of the wormhole were called "the gates of EVE." They had to be exceedingly huge, because of the unstable nature of EVE and the unknown distance between them. They were the largest single structures ever made by mankind and took more than 200 years to build. It had been decreed that the new world would be free for anybody to settle on a first come-first served basis. As soon as it opened, hundreds of independent organizations began exploring and settling the new world.

Closing of EVE

The EVE wormhole closed while the EVE gates were still under construction. This didn't seem to affect the gates at all and they functioned properly from the start. But then, after seven decades of working flawlessly, disaster struck. An unexplained phenomenon engulfed the EVE gates, creating a severe disturbance, rendering the gates inoperable and reducing the prosperous New Eden system to rubble. The EVE gate in New Eden still exists, but any ship that tries to go near it is destroyed by the gravity storms.

The effects of Eve's closure were sudden and dramatic, with all the bases and settlements in New Eden being affected. Without the gates, the colonists found themselves cut off and isolated. As most of the colonies had only been settled a few years or decades previously, very few of them were self-sufficient. One by one the colonies died out. The few colonies who survived slowly lost their knowledge and advanced industries due to the lack of tools and the ability to maintain them.

For thousands of years, these scattered human enclaves lived and grew in isolation from each other. As time passed, their different environmental and ideological conditions wrought small changes to their physical appearance, making each distinct.

For more EVE Online background information go to

What and where you are

You are an employee of one of the corporate/military powers in EVE. Your choice of race and education determines your starting employment, but from there you are free to choose any of the myriad employment opportunities out in the universe.

You begin affiliated with one the four great empires, Amarr, Caldari, Minmatar or Gallente, and placed in the heart of your Empire's controlled space.

Space consists of star systems. Each of these is assigned a security rating, from 0.0 (Lawless) to 1.0 (Secure). Many star systems form a constellation, a group of constellations form a region and several regions can constitute an Empire.

In addition to those large empires, though, there are also Regional Alliances who endeavor to control the untamed systems on the outskirts of known space.. These are run by player controlled corporations, giving them the ability to use the lucrative resources in non-empire space.

the goal

The ultimate goal in EVE is power. It can be power over the market, military dominance, financial power, or political power. These are all achievable in EVE at degrees varying from local system, regional level, or even universe-wide. EVE caters to many different play styles, ranging from the hard core combat commander to the patient miner, and there are corporations that have very different goals; most require all types of players to function properly,so no matter what type of player you are, there is a place for you in EVE, even if you decide to carve it out yourself.

Acquiring weAlth

Interstellar Kredits (or ISK) is the currency in the world of EVE. There are many ways to earn ISK, and this is just a sample of the more common ones, but players have found other ingenious ways that are beyond the scope of this manual. Most players elect to use a combination of some or all of these tactics to keep things fresh and fun.


. Mining

. NPC Hunting

. Bounty Hunting

. Agent Missions

. Research Agents

. Production

. Trading

. Pirating

. Deadspace Complexes


Ships you can Fly

You start off in EVE with a frigate-class starship, a basic vessel capable of several tasks, but achieving none with spectacular effectiveness. There are many types of starships, with each race having their own unique designs and varied abilities. According to your preferences, you might want to work towards a ship with a larger carrying capacity, is better suited for mining, has a more powerful array of weapons, or rockets through space much faster.

 


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